The COVID-19 pandemic has highlighted the health inequities that were already prevalent in the U.S. In this episode, host June Woo speaks with experts about the disproportionate effects of the pandemic, research on health inequities, and current medical education around health disparities and the social determinants of health.
During the pandemic, video gaming has become a valuable form of entertainment that has seen exponential growth as an industry. More and more people are playing games, and the way games are being viewed by society is shifting to a more positive perspective and potentially life-saving resource during this time. The GAP explores the growth of video games as an industry, in media, and among American society.
Featured guests include Daniel Reynolds, an assistant professor at Emory University’s Film and Media Studies Department and the Andrew W. Mellon Fellow in Humanistic Inquiry at Emory; Tanine Allison, an associate professor in the Film and Media Studies Department who introduced the university’s first courses on Video Games and Digital Media and Culture; and Robert Song, a senior biology and statistics major at Emory University who shares his personal perspective about gaming during the pandemic for connection and stress relief.
Student Highlight: Nathan Yang is a junior studying Human Health with a minor in Anthropology. He hopes to pursue an MPH after graduation and address health inequities in underprivileged communities around the world. During his free time, he enjoys playing video games with friends and building models.